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- Rules | Halcyon D&D
Community Rules Character Rules Roleplaying Rules Building & Conan Rules PvP Rules Hub Rules Market Rules Breaking and Entering Rules of Halcyon These are the rules of Halcyon, which encompass how one should act and what expectations are placed upon them in Discord, during roleplay, during the character creation process, upon the Conan Exiles server itself, and in other areas. We want to do our best to cultivate our culture and make all of our players aware of our mindset as a team. For some of our guidelines and values, feel free to check out our Server Culture on our Discord. Additional rules may be added as time goes on. If you have suggestions, questions, or believe we missed something, please make a suggestion in our Discord via the appropriate channel, or by submitting a Moderation ticket. We are always willing to listen and are here to help. Community Rules 01 ― Be Respectful All members of the com munity are expected to conduct themselves in a respectful manner. There will be a zero tolerance policy for toxicity and cruelty towards others. At the end of the day, this is everyone’s hobby. You may not always agree with someone else’s viewpoints but you are expected to disagree in a manner that is constructive or remain silent. There will be no bashing of other individuals, regardless of if they are from our community or another. The talk of political, religious, and discriminative topics should have no place here. We are all adults; act as such. We will not police private Discord servers or direct messages. We urge everyone to leave servers they do not agree with, or block people who they do not wish to contact as a first resort. If it is clear that harassment proves to be a problem and continues to take place over the course of multiple instances and reports then Halcyon Staff will review the issue on a case by case basis. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Adult Only Server This is an adult only server and Discord. You agree that you are at least 18+ years old to join and participate. The mention of children on the server will be heavily scrutinized and due to most themes should not be brought up in situations. You may not portray or even “pretend” that your character is anything but an adult. Anything that is reported concerning the relations of one of these characters with that of another race that encroaches upon pedophilia / age play will be punished severely. We wi ll place trust in our playerbase and not allow a few bad apples to ruin the experience for everyone. You will be given the benefit of the doubt until suspicions arise. Do not abuse our trust. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 0 3 ― NSFW Content There is a n NSFW section accessible through the NSFW role, which is accessible through Channels & Roles at the top of the Discord. Do not post such material anywhere else. We want people to be able to use the Discord wherever they may be. On the topic of NSFW, keep the posts within reason. The staff will delete anything that is questionable or extreme, such as people looking like they could be underage, anything that causes harm to another person, or discrimination. If it doesn't follow Discord official rules, it will be deleted. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― No Spamming/Mass Pinging Do not spam channels in the Discord or posting content that is unrelated to the channel’s purpose. Furthermore, do not ping people en masse or ping others over and over even if it is your friend. Pinging Staff is only allowed within tickets, and when a response has not been received for a reasonable amount of time (usually several hours). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― No Rules Lawyering As a player, it is not your duty to enforce or impose rules against other players. If you believe that someone is doing something incorrectly you may direct them towards the written rule a single time for the sake of education but you should not repeatedly do so over the course of a scene. At this point, the matter should be directed to staff via the ticket system. Additionally, to avoid covering every single instance of possible use that could come up, many of the rules will be enforced with their spirit in mind and not solely their letter. Staff have the final say in this matter. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Advertising While you are not limited in the discussion of other communities or experiences, we do ask that you do not actively use any of our platforms as a means to solicit or entice others to join another server or community. Character Rules 01 ― You Must Whitelist Your Character You must fill out a whitelist and a consent form to play on the server. A whitelist ticket can be created when you're ready to create your character. Please see our Whitelist Guide for more information. Your consent sheet must be filled out in-game and can be found in the Roleplay Redux menu (Shift+R). Other players' consent sheets can be viewed by holding E on them and selecting the blue RPR Logo. Please make a habit of this. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Properly Portray Your Character Your character's height and general thematic must fall in line with the racial standards presented on your chosen race's page. While we do allow some creative liberties you must stay in line with what is considered the norm for a given race. For example, you may not choose traits that exist within your race but are deemed as rare, such as Szarkai, winged kobolds, and winged tieflings. Your character must have acceptable proportions that fit them. Just because the sliders can go that high does not mean you are allowed to utilize them. Many of these settings are open for smaller characters to be able to adjust their proportions. Hooves and Paws count towards your height total - make sure to go to spawn and measure yourself beneath the height bar to check if you are within height restrictions. You must have a valid character name. It must be at least 3 characters or longer and should not include any special characters, symbols, or foreign languages. Character names cannot reference pop culture or real world celebrities and should not mirror any fictional characters from any existing content. You may not roleplay your character as anything other than your chosen race. For example you may not select Orc and roleplay you are an Orog. Some races will have listed alterative origins, only these are accepted for use. All characters must be adults within their culture, as well as the minimum age of 18. Halcyon house mod RpR runes must be represented properly with ToT items. For example, a two handed greatsword must be displayed and flavored as a two handed greatsword. If you have a bag of holding you must display a bag on your person to represent such. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Rerolling/Shelving Characters You may reroll once every two weeks. During the reroll process you may choose to shelf your character or retire them. To reroll, you open a reroll ticket and fill out the necessary information. Our whitelist staff will guide you from there. Before rerolling, you must ensure that you are not active in any on going conflicts with other characters. A departure will be posted publicly , which will give other parties the chance to contest your reroll. If you are found to have ong oing conflict and choose to reroll anyway you will be placed back on your previous character and may receive further punishment. If you have an af fliction or an approved advanced race, and choose to shelf that character, you will not be able to un- sh elf them without going through the approval process again. If you received your affliction through roleplay, the character that turned yours will need to have an available "turn" and be willing to grant it to you again or the character cannot be un-shelved. Additionally, "turns" are refunded to the affliction who turned your character once you shelf. You are allowed 2 shelf slots. Patrons receive an additional 2 slots. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Reroll Contests If a character you have ongoing conflict with chooses to reroll, you may contest that reroll for up to 48 hours after their departure has been posted. This is only to be done in situations where a reroll is being done directly after stirring issues with another party or being used to circumvent an incoming Character Kill (CK). If neither of these are true, please respect the other party's wishes to move on from the narrative. People in the Forgotten Realms slip away and often leave things unresolved. Your character can hold onto those resentments and develop themselves through other storylines while the other party departs. You must provide screenshots of the situation and have a clear plan to re solve the narrative in a meaningful manner upon opening the Reroll Contest ticket. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― One Character per Player You may only whitelist and play one character at a time. That character may only be your currently approved and whitelisted character. If you are waiting for a whitelist or reroll ticket to get approved, you may not leave the spawn area. You may not use alternative accounts to circumvent this process. Roleplaying Rules 01 ― You Are Always In-Character If you are logged into Halcyon you are in character. You may not claim to be OOCly somewhere, avoid roleplay by going OOC, or attempt to dodge roleplay. If there are other players present and you wish to leave a scene, you must first provide an emote declaring that your character intends to leave and give reasonable time for a response to be given before running off. Additionally you may only play your whitelisted character at any given time. Players may not take the role of an NPC. Alternatively players may request DMNPC Encounters for their adventuring needs. Spawn is the only area that is considered OOC. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Keep Scenes Rolling Scenes are expected to continue even in the event there are disputed actions or issues. Make a ticket and post the necessary screenshots of logs - staff will review when able and issue a ruling. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― No Metagaming Metagaming is utilizing knowledge gained OOCly through any avenue (I.e.discord, voice chats, whisper channels etc.) in character. Additionally, your current and future or past characters may not interact with one another by any means. This includes using another party as a go between. Information, knowledge, and storylines should not be continued after a re-roll unless the new character is properly introduced to the narrative through acceptable means via the server. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― No Powergaming/Godmodding Godmodding and powergaming are strictly forbidden. Godmodding is doing an action for another player. Powergaming is forcing them to do an action. Things like ignoring PvP intents or forcing a character unconscious are examples. Additionall y, you may not roleplay having an item you do not have, or one that has an effect on another player that is not actively supported via our systems. For example, saying you contact someone with a sending stone, or stating you possess a Bag of Holding when you do not actually have the item. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― Respect Consent Sheets Adult themed content is consent based on Halcyon. As such, we expect our players to thoroughly communicate consent in regards to explicit materials. Failure to respect players' consents will result in administrative action. Consent is required for sexually explicit roleplay, overly graphic violence, as well as capture and imprisonment. You cannot use consent to avoid consequences in game that are delivered through our PvP system (wounding, maiming, etc.). You may request a fade-to-black for the details of the scene though, and such a request must be honored, but the results will still be in effect. Consent is mirrored. If you enact graphic violence on other player s, you may not claim it is against your consent if it is attempted on you. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Child-like Characters or Behavior Our server does not support or promote this sort of roleplay. Acting childlike or having a childlike appearing character will result in character retirement. All characters are expect to be mature and act as adults. Referring to other characters in a way that implies a parental dependency will not be allowed. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― No Mention of Children or Pregnancy Children and pregnancies will not be allowed to be actively roleplayed on the server. Roleplaying being pregnant, giving birth, or having/roleplaying as a child is unacceptable and will not be tolerated. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Keep Adult Themes Private We are an adult RP server. There will be sex and other adult themes, however, it should be done in private places. Sexual roleplay of any kind (this can include the presentation of genitals in a manner that implies sexual activity) should not be done in public places, where someone who has not consented to the roleplay may stumble across it unwittingly without the opportuni ty to opt out. Example areas would be immediately around warps, or areas that are considered open to the public. This does not include areas that are reasonably isolated and private builds. This kind of roleplay should be done in mumble or whisper chat to avoid instances of accidental exposure. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― /Act Policy You may use /act to alter your display name while on the server following these rules: 1. It must include a descriptor that ties to you (i.e. red scarf, green shoes, lion insignia) while having your character's face hidden from view. 2. It must not include basic vague descriptions (I.e. shroud, shadow, unknown, entity etc) 3. You may only have ONE alias (an alias is an alternate name you go by.) 4. You may shorten your full name to a shorter nickname. (I.e. Charles Darwin to Charlie) 5. While under the effects of the Disguise Self spell, you may have a temporary alias that is not the same as your registered one. This must still follow proper alias rules (ex: Bob, Terry, Jason, not 'Stygian Doomlord'.) Examples of /acts: Crimson Sil ken Wanderer, White Cowled Cleric, Brass Lion Knight ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― LFRP Policy If you are utilizing the LFRP feature, you must only list yourself accurately. You may not list as Solo when you have a group regardless of if they are waiting in ambush or otherwise. Other people approaching your LFRP marker do not have to respect what you have listed as what you are looking for, but you must be truthful to what you are listing yourself as. Once you find RP, you must turn off your LFRP marker unless you are utilizing it as the host of an active tavern/similar non-hostile venue to draw players. In this case, a single LFRP marker is allowed to stay active to promote RP unless hostilities arise, in which case it must also be turned off regardless of if they are directed at the host or not. If you are broadcasting yourself as a Duo, Trio, Group (4), or Group (5) and a group arrives to confront you. Regardless of who is present when they arrive, if your LFRP was still displaying you are limited to entering the PvP with only 2, 3, 4, or 5 combatants respectively. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― English Only in IC Chat All chat typed by a player in dialogue or emotes must be done in English. Characters speaking different languages must make use of the scripted languages available to their characters. You ma y not use any online translators to supplement a language. The only exception are flavor words for spell incantations which should be brief words of power. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Capture/Imprisonment Policy If another player is taken prisoner as a consequence, they are only subject to remain imprisoned for the duration of the roleplay. Scenes involving the capture of another player should be di scussed with both parties OOC and either an agreement for long-term capture needs to be accepted by both sides or the captured player is free to /home and exit the scene after a half hour of not receiving roleplay. If you agree to long-term imprisonment, you must honor that agreement for 24 hours. Once that amount of time has passed, you may choose to /home after 30 minutes of failing to receive any direct roleplay from your captor. It will be assumed a way to escape was found even if it does not entirely make sense. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Do Not Camp Waypoints Do not linger at waypoints with the intent to engage with players as they leave them. You may follow a player through a warp and engage with them once they have moved 16 tiles from the waypoint. This does not include entrances to the Underdark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Do Not Abuse Climbing You may climb walls by rolling a successful Athletics check and take a full-screen screenshot as evidence in case of entry. A one tile climb has a set DC of 10 and will go up by 2 for every additional tile thereafter. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Only Use Warps as an OOC Convenience You are not allowed to use any teleport, warp, or /home during combat or to avoid conflict. Such as leaving the scene of a PvP or other roleplay. This is to give others a fair chance to interact with you. This includes using /home or /warp Oasis to make it to a scene in progress. If any of these are used you will be removed from the scene out of fairness to the other party. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 16 ― Muling/Grandfathering Items When a character is shelved or retired, any items in their possession must be shelved with them or deleted. The only exception is that items you do not wish to shelf, or delete may be given out to characters that yours has significant enough roleplay with prior to justify the cost of said items. For example, you may not find a random player in the hub and give them all of your magical items because you are deleting your character. Items left to other players must be done through roleplay, and if requested evidence must be provided of this roleplay to staff. Additionally any items given away by one of your characters cannot ever find a roleplay reason to be given back to your new character. If anyone is found to be transferring items between their characters, or unloading them to OOC friends before a re-roll the inventory of all involved parties will be wiped clean. As well as any clan storages if they were used to facilitate the transfer. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 17 ― No Streaming Roleplay outside of PvP Streaming of your play on the server is prohibited. This includes to discords with friends. The sole exception to this, being if you are in active scene locked PvP. In which case you may stream for entertainment. If you are caught streaming non-locked scenes or situations where the information can be used to metgame your character's location. Anyone who arrives at your location (including if you have an LFRP up at the time) will be struck for metagame. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 18 ― Hiding Limbs/Racial Features You are not allowed to hide tails, horns or paws without using disguise self. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 19 ― RpR Abilities Outside of Combat You are not allowed to use RpR abilities such as combat spells, combat item abilities, and teleportations outside of combat. Flavor spells are allowed as long as they do not add any mechanical benefit within the scene, and as long as everyone within the scene consents. Healing spells and Rituals are excluded from this rule. Building & Conan Rules 01 ― You Must Be in a Clan You must be in a Conan clan once you leave the starting area. Even if you are a solo player. If you are not in a cla n, any builds you make will be deleted without warning when they are found and items will not be refunded. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Building Restrictions The maximum clan size is 15. Building restrictions are as follows: 1-2 Players ― 600 Building Pieces | 200 Decorations 3-5 Players ― 1500 Building Pieces | 500 Decorations 6-9 Players ― 2700 Building Pieces | 900 Decorations 10-12 Players ― 3000 Building Pieces | 1200 Decorations 13-15 Players ― 3800 Building Pieces | 1500 Decorations ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Fit the Setting Your build should follow realistic design and fit the setting. Your build should not resemble a typical Conan survival base. Builds will be reviewed and audited on a case by case basis. Do not stack foundations excessively - you may stack them to solve landscaping issues or stability in moderation. If you are concerned you are in excess , simply open a ticket and ask for a review. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Distance Yourself Your build should be a reasonable distance away from others; stay out of render distance of other builds, especially if you have a large clan build. This helps with player and server performance in these areas. Staff will review on a case by case basis. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― One Build per Clan You may only have one build per clan. A build may not extend through telepor ts. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― No Land Claiming You may not place down foundations or other building pieces to claim land for yourself or your clan to use later. You may place down outlines and markers while you are actively building, but they may not remain after you have logged out or more than 12 hours have passed. These will be deleted when found. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― Build Away from Important Locations You may not build in a way that blocks access to any location used by our scripted professions or systems. Areas such as resource locations, boss summons, or quest locations. When building in the Underdark you may not build in a way that will block access to the warps that interconnect it. Moreover, do not build in the following zones, as they are used for our main hubs: ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― Your Build Must Be Accessible Your build must be accessible. If it is found to be inac cessible or purposefully hinders access , it is ticketable and will require alteration. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― No Honeycombing or Airlocking No air-locking or honeycombing (putting an obnoxious amount of doors to make break-ins harder). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― Mounts/Pets Must Be Label ed Any pets or mounts found obstructing spawn, hubs, or bases without names will be subject to the void. Make sure you have them properly named so you can be reached to collect them. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― Do Not Leave Bedrolls Outside of Y our Build Do not use bedrolls. If they are found, the y will be deleted. ━━━━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Clan Names Must B e Serious Clan names must be serious in nature and fit the setting. Fitting puns or realistic wordplay is acceptable. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Limit Vegetation Use Due to taxing server performance, trees are limited. You are limited to 5 fantasy trees/Exiles Extreme per 5 members of your clan. A clan of 1-9 may have 5 trees. A clan of 10-14 may have 10 trees and a clan of 15 may have 15 trees. If we have to count to audit your trees we will delete all of them in the process. Highmane’s trees and other default Conan trees may be used in moderation. Excessive trees will be removed by staff when necessary. Regardless of amount , if your build is causing lag for players, you will be asked to remove excessively placed objects like mushrooms, shrugs, flowers, etc. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Stay Within Bounds Our server mod removes the green barrier on the edges of the map. Do n ot build outside of bounds. If your build is found outside of the bounds it will be removed. Additionally, do not build within the far southern desert portion of the map. This directly impacts server performance and should be avoided. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Building Audits After two weeks of inactivi ty, your base will be subject to removal. Regular build audits will be conducted and if your base is not in compliance with activity or limits you will be ticketed to make the proper adjustments. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 16 ― Limit Chests Limit the usage of items and decorations with inventories. When possible, always use the (Decoration) version of placables. There should be no use for base Conan crafting stations on our server. Refined materials can be gained via a kit when building. Additionally you should only have one storage container per person in your clan, as well as one general storage container for communal use. PvP Rules 01 ― PvP Intent Must Be Declared Any actions that require you to target another player means you must use the PvP Intent RPR ability and type in Spar, Skirmish, Normal, Character Kill Attempt in conjunction with their first hostile action. The defender then has the choice to Join, Surrender, or escalate from a Skirmish to a normal PvP should they desire and the situation allows. You may only join when seeing the PvP intent text. Any actions that require you to target another player with a spell or ability are considered hostile without prior, express permission or consent. A simple unarmed strike is also a hostile action. When hostile action is taken against you, you may (PvP Accept) and are automatically the defender. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― You May Declare Skirmish or Normal PvP Two types of PvP can be selected upon declaring combat Intent: skirmish and normal. Skirmish is for PvP with light consequences, such as sparring, robbing someone f or common items, or a simple bar fight. Any PvP done within a hub is automatically considered to be a skirmish. Light consequences are those that are not long-lasting. You may not mutilate, amputate, curse, disease, or capture without explicit consent from the opposing player(s) during the consequences phase of a skirmish. Normal PvP, simply referred to as PvP, concludes with normal consequences. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Reasonable Odds The subject of a P vP intent may call for reasonable odds. This reduces the aggressors to +1 (2v1, 3v2, 4v3). Defenders must put up a fight if they join the intent. Additional aggressors unable to participate may observe and rejoin the scene once consequences have concluded. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Even Odds When PvP intent is declared within a clan's base or officially controlled territory of a division a member of the clan or division may call for Even Odds. This requires the number of combatants on both sides to be equal. Additional members from either side are unable to participate and may observe the scene. Rejoining only once the consequences have concluded. In the case of a clan's base being within an officially controlled territory anyone eligible may call for Even Odds. When inside a clan's base and Even Odds are called by the opposing side the defending clan may instead choose to invoke Reasonable Odds in their favor. Adding up to two additional defenders to their side. If everyone involved in the PvP agrees, the defenders may request members of their clan who are able return to or log in to aid with the defense to allow more invaders to take part instead of setting out entirely. In all scenarios you must have least three people PvPing on your side to call Even Odds. Otherwise Reasonable Odds may be call when applicable. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― PvP is Instanced Once PvP has been declared, the area and those involved are instanced. Only those within the instance may interact with those inside. If you did not see the initial PvP intent and join/observe , you must leave the area. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 06 ― You May Attempt to Flee Combat In combat, any parties may choose to attempt to leave combat by using the Flee button in RPR. After 3 turns of not taking damage, they are removed from combat. When a player chooses to flee, they must be moving from the start of their turn and must use their maximum movement speed. Objects cannot be interacted with, otherwise it will require the player to end Flee. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 07 ― Consequence Phase Ends PvP When ending combat, a list of options are given in the PvP Consequences tag (you may have to refresh your RPR). A victor may choose to inflict any in the RPR list, magical curses if the character has access to any, or a theft. Severe consequences such as maiming may not be done on the first encounter. Victors may move the losing party to a separate space within the same grid square to enact consequences - this is considered a temporary capture and not consequence stacking. The victors must be given a reasonable amount of time to leave the scene before being engaged again. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 ― You May Not Have Active Buffs Outside of PvP No spells that put a status over the character’s head are allowed outside of combat. This includes potions as well. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 09 ― Pre-Buffs When initiative is rolled, there is a choice between drawing weapons (and shield) or casting a singular buff that is self-targeted and not a potion or a weapon buff. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 ― Doors in PvP Doors in an active PvP require an action to be opened. If they are to be opened, they must be unlocked. It takes an action to lock a door. A door may have its lock picked with thieves’ tools, or be breached, as an action. If a door was not locked with an emote during the scene leading up to PvP, it is considered unlocked. Doors may not be locked/barred from the inside. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 ― Fall Damage Fall damage is 1d6 per tile of descent. If the user is capable of flight and not restrained, they do not take fall damage. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 ― Flying If the character is capable of flight, they will float back to the ground safely at the end of their movement. You may not take actions (such as making an attack, using an ability or casting a spell) while suspended in mid air. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 13 ― Line of Sight To hit a character with an attack or spell that requires sight, they must be able to see ½ of the character. Spells that list the target is a point you may see do not require you to target another player with it and can be used to AoE the ground. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 14 ― Lack of Regard for Well-B eing If a character clearly shows that they do not value their life, they will have their rights to skirmish consequences removed. Reactions to threats should be taken seriously and roleplayed properly. If a player continues to fail to do so a dispute may be opened to request higher consequences. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 15 ― Character Kills (CKs) A Character Kill (CK) ticket must be submitted to end another character’s life. It requires strong narrative reasoning and screenshots to be approved. Applications are highly scrutinized in review by staff. CKs may only be made at the end of a combat, in the Consequences Phase, for PvPs that were started with /pvp CK and also have an approved CK application. When a character is killed , they may no longer be played and are forced to perform a reroll that is exempt from the 2 week timer. If the one that initiated combat is defeated, they may be CK’d in response. Anyone involved in the PvP may be given severe consequences even if it is a first down. Involvement in a CK fight serves as strong evidence for a CK against your own character. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 16 ― Long/Short Rest Long and short rests in RPR when you are emoting are exactly that. You should not be using them to quickly regain things. You must be out of combat for at least 30 minutes to use short rest. A long rest may only be taken at the start or end of a roleplay session and should not be done in public. If you have forgotten to do this, you may request permission to do so from those around you and if they do not mind, you may long rest. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 17 ― Max Encounter Size Due to the time commitment that is required to go through large involvement PvPs. Organic world conflict, such as what you find at LFRPs or a group you happen to come across without prior OOC communication and arrangement, are limited to 5v5. Larger PvPs need to be discussed with participants ahead of time to allow appropriate OOC arrangements to be made and time set aside. If participants agree extras over the 5 cap on either side can split into secondary instances and move away to have their own encounter. Hub Rules 01 ― No PvP within the Hubs Any PvP intents dropped in NPC hubs will have them move outside via suspension of disbelief due to the authorities therein. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Call for Aid Hated Races (red borders) and afflictions are exempt from the skirmish cons of PvP Rule #2 when PvP is initiated inside of the Windseekers Oasis. If they are blatantly showing their r ace/affliction and are the aggressor , a call for aid may be made by the defender. A shout with (Call for Aid) at the end of it may be given and emotes of (PvP Join) may be offered in return by any that see the call for aid. You may only join the defender’s side in a call for aid. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― No Wildshapes Within Hubs Wild animals would not be allowed to freely roam around the hubs and would be moderated by the guards. Druids should refrain from using these while visiting any of the hubs, the exception being m undane animals such as the Horse , Chicken, Tavern Cat, or Raven. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 ― Hub Notice Board Policy When posting notices on notice boards, you must adhere to some rules to avoid being ticketed and/or having your notice removed. You may not post anonymous notices within the primary hub(s). Anonymous notices may be posted on all other boards. You may only remove notices from boards you own. Anything you post upon a notice board within the hub(s) must be sensible in nature. Trollish OOC notices will be removed, as well as notices that go against the authorities of the Windseekers Oasis. Within the hub, you may not post a Call-to-Arms, as they would be immediately re viewed and removed by authorities who want nothing to do with such matters and potential rumormongering. This is defined as a rallying of people to attack and defeat a foe, or a "witch hunt" against a specific person or group of people. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 05 ― Hub Notice Board Policy The Windseekers Oasis is a true neutral place for those to come and conduct affairs in peace. The hub is used for all players as a space to access amenities. Attempting to use rallying or call to arms to dissuade their access to said amenities is frowned upon. Rallying or call to arms to disturb the peace will be met with guards removing you. Multiple reported instances will see you barred from the use of amenities. All narrative quarrels should be moved outside as if the guards asked you to leave to settle your business. If players have valid cause and justification for PvPing a player, such as a CK attempt, they may still drop the intent and be moved outside of the Oasis to conduct the PvP. Market Rules 01 ― Adhere to Market Trader Standards If you do not adhere to the following stipulations, your trader may be deleted without warning. Each clan is allowed one single trader within The Oasis market. Each trader must have an RP appropriate name for their race and include [CLAN NAME] at the end. Each trader must have an appearance that is as basic as possible. No accessories outside of simple race-identifying ones such as ears. Sell prices may not be higher than the sell price offered by the Requisition Officer. You must keep your trader stocked with items. Keep reasonable space between traders for interaction purposes. You may make an item's sell price 9,999 gold in order to hold items you are purchasing via your trader. Please make sure to clear the stacks out in a timely manner. Banking items and gold is prohibited - please keep your trader tidy! ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Do Not Steal Market Wares from Fellow Clan Members You may not utilize your position in a clan to steal items from a clan market. This means that, unless you have permission and the go-ahead from whoever placed an item inside of your merchant, you may not withdraw it for your own ends. Make sure to talk to the relevant individuals first and foremost. ━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― You may not Buy/Receive Letters at your Market Trader Traders within the Market may not be set to purchase letters, parchment, or sealed letters. Any found doing so are subject to deletion and loss of all items inside without refund. Breaking and Entering 01 ― Breaching and Lockpicking doors Doors may be breached in-game via using breaching and lockpicking mechanics. POI's must be left when a door is breached successful or failure ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 02 ― Do not steal items from Inventories No items are allowed to be stolen from inventories when a breaking and entering has been performed. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 03 ― Breaching is a hostile action Breaching is a hostile action when performed and you may (PvP Accept) and are automatically the defender.
- Encounters | Halcyon D&D
DMNPC Encounters Storylines and DMNPC Encounters Halcyon is dedicated to providing our player base with unique experiences. One of the ways you can engage is through DMNPC encounters. In these DMNPC encounters our players will get a “tabletop” feel in the setting we’ve built. You’ll experience puzzles to solve, monsters to slay, and plots to uncover and engage in! Before your adventure begins... When opening up a DMNPC encounter there are a few things you should know. First, they are created and run by our DM team. Once a request is placed giving us a general outline of the type of encounter you’re looking for and potential hooks we take the reins and build a customized experience for you and a group of up to 5 players. These experiences are a single encounter session. Encounters are meant to create a narrative that you can enjoy during the session but also take out into the world and expand your roleplay with them. All DMNPC Encounters are required to tie into the overarching server story in some form or fashion. All DMNPC Encounters will be reviewed and may be denied based on criteria not being met, so make sure to thoroughly communicate with your DM. DMNPC Encounters are one time events that are in the same vein as our 'random encounters'. This option is given to those who are unable to participate, or would like to request a DMNPC for an event they are hosting, etc. You may also find scattered sites around the world with POIs that instruct you to open a DMNPC Encounter ticket. Make sure to screenshot the POI to provide it to staff. Staff story locations will ALWAYS instruct you to open a ticket. Criteria Guidelines Frequently Asked Questions Guidelines for Requesting DMNPC Encounters Please come up with a general idea of what kind of con tent you wish to have. This should be a general idea. Our Dungeon Master team will take your idea and they will create an experience for you, just like tabletop! Please discuss with your party ahead of time! This is important. Organization helps the ship sail smoothly - so what we need are: Character names, time zones, levels, and whatever information you think would be important for us in regard to scheduling your event. Bear in mind that when you request your event odds are you will have to wait. So, if you have a specific timeline you would like to follow, request sooner rather than later. Do NOT request DMNPC encounters for a single individual. These are meant to be group experiences. While we understand some players choose the solo life, DMing storylines can take hours and that is resources we need to see used for multiple players. Courtesy is the staple to our events and we expect it from players and staff alike. Conduct that is unkind or rude will be met with a barring from participation and rewards. Constructive criticisms may be submitted after the fact in the ticket. Fill out the questionnaire and post it into your tick et 1. You understand this will be a single encounter ? 2. What is the premise of this event and what are you trying to achieve for your group narratively? 3. Beyond the typical rewards are you seeking to gain or find anything else from this story? (Please note: we do not create, manufacture, or otherwise grant items not already in our house mod - requests such as these would be flavo r only). 4. In order to coordinate schedules, you will need to provide times and dates of availability for the group and are responsible for obtaining those. You may use Discord Timestamp or a similar discord date generator to better communicate dates and times. 5. Do you and your group prefer narrative encounters, combat encounters, or puzzle encounters? Please specify order of importance. 6. Are you alright with the possibility of 'invisible' NPCs? These will be represented via assets that we have on the server and will be DM'd by the narrator if no other staff are available to take on your request. If you wish to have staff DMNPCs for your event you may have to wait longer in order to accommodate your request due to scheduling reasons. 7. At any point if you are unable to attend the encounter you understand you must let the DM know as soon as possible? 8. You acknowledge that the event being created for your group is subject to changes, deviations, alterations, and potential cancellations depending on variables that may arise? 9. Please provide any more relevant information you think needs supplied to your DM. FAQ What is a DMNPC encounter? A DMNPC encounter is a requested 'random drop'. Typically our DM team will do random encounters for the population. We understand players are not always around during these and this is a means to request one as we would like to make sure everyone has thee chance to get involved! How many people can attend a DMNPC encounter? We allow parties up to 5 Who can request DMNPC encounters? Anyone! We simply require your group to be 3-5 players in size. What level is required to request a storyline? We require players to be at least level 10 to request a storyline. This is due to the nature of scaling and difficulty. We also want our players to familiarize themselves with RpR before reque sting and so the leveling process from 8 to 10 allows for that. Can I request a DMNPC for an event I am hosting? Yes! You may request a DMNPC encounter for events you are hosting. Just open a DM Encounter request and detail the needs you have for the event. Is there a cooldown on requests? Yes! There is a 72 hour or three day cooldown between completed requests and the ability to request a new encounter or storyline . Are there rewards? Yes! Each session there will be rewards. These come in Reward Box and experience form and are given out based on criteria met during the event. There is also potential for loot table rolls! DMNPC Encounter Criteria Present a concept that ties in to the server story All storylines are stories, but not all stories are storylines. What this means is: we expect presented material to effect the world around you and not just be simply off screen adventures. So for your DMNPC Encounter make sure you have something to present that will further narrative! Have a narrative reason When submitting a storyline you should have strong narrative reason for the storyline to take place. Make sure you present that to your DM. Participants must be at least level 10 We believe you should have unlocked your subclass and had a bit of experience with our RpR systems before engaging in storylines. This ensures for a smoother and more enjoyable process. You must have a group of 3+ to request In order to request a DMNPC encounter you must have 3+ members in you group. Player Hosted Event Rewards You must take a screenshot of all members online In order to receive credit you must take a screenshot before and after the event of the players in your clan who actively participated showing their online status in the clan tab as well as periodic roleplay happening during the event. You must post the event in the events channel 3 days prior to the event date Please make sure to post the event at least 3 days prior to the date of hosting to give players time to see the event, this also helps with schedule spacing. You may only receive rewards once per week Once per week your clan will receive a reward for hosting the event. Each active player will receive 1 mark of service for their participation. To receive the reward a clan leader may submit a DM ticket To be rewarded, compile the screen shots listed and open a general DM ticket, provide all of the information - link to event post, screenshots, names of participating clanmates etc.
- Races | Halcyon D&D
Common Races Uncommon Races Outcast Races Advanced Races Hated Races Races of Halcyon A visit to one of the great cities of the Forgotten Realms—Waterdeep, Baldur's Gate, Neverwinter, Silverymoon—overwhelms the senses. Voices chatter in countless different languages. The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation. Buildings in myriad architectural styles display the diverse origins of their inhabitants. And the people themselves—people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues—represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities. Scattered among these common peoples are less numerous folk: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. Half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. And there, well out of the sunlight, is a lone drow—a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fears his kind. Common Races The common races of the Forgotten Realms are plentiful and numerous, filling most governmental bodies and authoritative positions. Society, more often than not, is more accommodating to them, for they are the most familiar and the overwhelming majority. K eep in mind that these races have privileges afforded to them that others in different racial categories do not. It is up to you whether you take advantage of such privileges and treat those who do not as less-than, or if you extend sympathy and compassion to them. Dragonborn Dwarf Gnome Halfling Half-Elf High Elf Human Wood Elf Uncommon Races Though they are a less common sight than their counter parts, it would not take much searching to spot one of these races roaming the Forgotten Realms. They are largely accepted within most civilized places, save for those where their own actions have driven people to hostilities. For the most part, people of these races keep to themselves or stay within their own communities and live out their lives away from the hustle and bustle that the rest of the world is so privy to. Some might hold particular feelings towards these races, feeling that they have wronged them or their ancestors in the past, or perhaps they are just too foreign to be accepted into certain circles. Their life is not a difficult one in the context of privileges provided to most civilized races, but they are looked at with a cautionary eye by some. Aarakocra Firbolg Aasimar Genasi (Air) Eladrin Genasi (Earth) Genasi (fire) Genasi (Water) Goliath Kenku Satyr Sea Elf Tabaxi Triton Outcast Races Whether they hail from cultures outside the boundaries of civilization, are the offspring of a taboo pairing, or are the product of otherworldly influences that mark them as strange or grotesque to the commonfolk of the Forgotten Realms, there are a great many races that are treated less-than for their peculiarity and lack of numbers. While the every day adventurer may not scorn them, the authorities and high powers often view them with distrust, or simply consider them an afterthought to the majority. Intentional or otherwise, they are usually thrust headfirst into poverty beyond that of the common races, though a seldom few do manage to claw their way from the disadvantages placed upon them at birth. Keep in mind that these races may not have had an easy life, or if they have, there should be a reason for it. How they react to others more privileged should also be given thought. Are they bitter? Are they envious? Are they content or indifferent? Such detail is yours to craft. Duergar Kobold Half-Orc Reborn Hexblood Shifter Svirfneblin Tiefling Advanced Races Beyond those who lay on the fringe of society, there are beings that are seldom seen, tied to the world in ways that very few know. Their intricacies are notable, enwrapped in the deepest histories of the Forgotten Realms. While not necessarily more powerful than the other, more well-known races of the lands, Advanced Races may have unique qualities to them. To the other races of the Forgotten Realms, these individuals may be mistaken as another, more prevalent people, or may be seen as something wholly alien and unknown, bringing forth reactions of curiosity or extreme wariness. These races are all Application Only and may not gain Afflictions excluding Soul-Wight! You must submit a DM ticket and have it approved prior to playing one. Some have limited slots. Players are expected to know the lore and adhere to it, failure to do so may result in retirement. Astral Elf Dhampir Goblin Avariel Eilistraean Drow Githyanki Changeling Fey'ri Shadar-Kai Hated Races There are those that wish to thrive, or exist, within the boundaries of civilization, and then there are those who wish to take from it to better their own ways of life. Often categorized as "monsters" to the civilized folk of the Forgotten Realms, the races aligned with darker powers or what the majority find to be more bestial cultures are met with aggression by the authorities of the civilized world, making their lives far more difficult and dangerous than any other collection of races. If you wish to play a Hated Race, please submit a Hated Race Whitelist Ticket via our Discord. It is the same as every other whitelist with the added stipulation of being presented with an accompanying clause that must be agreed to: Do you plan on adhering to the historical tendencies of this race? Should you act outside the historical tendencies of your chosen Hated Race, your character may be subject to retirement. You agree to this, and acknowledge you are aware of this higher level of expectation upon being officially whitelisted with this character. The only worthy callout as an exception to this ruling are Eilistraeen drow; they are allowed to deviate from the norm for their race. Furthermore, you are hereby acknowledging that your character may be subject to higher levels of aggression due to the nature of your race within the setting. You are also aware that you do not have access to the same facilities as other non-hated races and will have to disguise one's self or navigate to other areas in order to conduct your business in peace. Characters are expected to treat these races with an increased level of disdain and distrust unless their personal backstory warrants a change of that treatment, especially for Common and Uncommon races. Most people do not interact with these races often and have only heard horror stories of their transgressions. They are not welcomed in civilized areas for a reason. Drow Lizardfolk Oni Orc Yuan-ti
- Shifter | Halcyon D&D
Shifter Basic Traits Racial Traits Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting. Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral, resembling a particular kind of lycanthrope. To play, press and hold the enter key. To stop, release the enter key. Basic Traits Height Min: 150 c m (4'11") Max: 180 cm (5'11") Langua ges Common Life S pa n A dult hoo d: 18 years Longevity: 70 years Mo vement 3 ti le s per turn Race Expectations Shifters must have a base form that will always be visible. If this means you choose to have paws, animalistic ears, or a tail you must always have them on. From there you may have an in combat shifted form that is closer to the lycanthropic heritage chosen for the character. Racial Traits Darkvision You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world. Beast Shift Up to 3 times per long rest, as a bonus action, you can assume a more bestial appearance for the remainder of combat or until you revert. This form is flavored to your lycanthrope ancestor. You gain the following benefits while shifting: Grants 8 Temporary Hit Points. Grants access to a single use per turn bite attack (1d6 + Attack Bonus). Either +1 AC (Beasthide) or +1 Movement Speed (Swiftstride) based upon selection on creation. Bestial Instincts Shifters can easily channel the beast within. You are proficient in Survival. Lycanthrope Ancestor Shifters resemble a particular kind of lycanthrope ancestor. They cannot be Dhampir. Choose a were-animal ancestor to represent the features of your shift from the following: Werebadger, Werebear, Werecat, Werecougar, Werecrocodile, Weredog, Werefox, Werehyena, Werejackal, Werejaguar, Wereleopard, Werelion, Wereowl, Werepanther, Wererat, Wereserpent, Wereshark, Weretiger, Werewolf, Werewolverine, Wereworg, Werehare.
- Item Catalog | Halcyon D&D
Item Catalog Light Armors Medium Armors Heavy Armors Shields Simple Weapons Martial Weapons Ranged Weapons Ammunition Potions Tools Apparel Item Catalog On Halcyon we have lots of different items in our world which our players work towards crafting their weapons, armor, potions and even magical items! Here is a catalog for all of these different items you may come across in your journeys. Light Armors Leather Armor Armor AC 11 + DEX Buy: 145 | Base: 194 | Sell: 242 Studded Leather Armor AC 12 + DEX Buy: 202 | Base: 270 | Sell: 338 Medium Armors Chain Shirt Armor AC 13 + DEX (2 Max) Buy: 124 | Base: 166 | Sell: 207 Scale Mail Armor AC 14 + DEX (2 Max) Buy: 342 | Base: 456 | Sell: 570 Half-Plate Armor AC 15 + DEX (2 Max) Buy: 729 | Base: 972 | Sell: 1215 Heavy Armors Chain Mail Armor AC 16 Requires 1 point of Strength Buy: 168 | Base: 224 | Sell: 280 Splint Armor Armor AC 17 Requires 2 points of Strength. Buy: 436 | Base: 582 | Sell: 727 Plate Armor Armor AC 18 Requires 2 points of Strength. Buy: 967 | Base: 1290 | Sell: 1612 Shields Shield Armor Off Hand, +2 AC Buy: 118 | Base: 157 | Sell: 196 Simple Weapons Longsword Simple Weapon One Handed, 1d8 + STR Buy: 94 | Base: 125 | Sell: 156 Spear Simple Weapon One Handed, Reach, 1d6 + STR Polearm Master Buy: 72 | Base: 96 | Sell: 120 Battleaxe Simple Weapon One Handed, 1d8 + STR Cleaving Strike & +2 Logging Buy: 78 | Base: 104 | Sell: 130 Dagger Simple Weapon One Handed, 1d4 + STR/DEX Painful Laceration & +2 Skinning Buy: 40 | Base: 53 | Sell: 66 Shortsword Simple Weapon One Handed, 1d6 + ST R/DEX Hindering Strike Buy: 72 | Base: 96 | Sell: 120 Rapier Simple Weapon One Handed, 1d8 + STR/DEX Buy: 94 | Base: 125 | Sell: 156 Wooden Club Simple Weapon One Handed, 1d4 + STR Crippling Strike Buy: 40 | Base: 53 | Sell: 66 Mace Simple Weapon One Handed, 1d6 + STR Concussive Smash Buy: 72 | Base: 96 | Sell: 120 Staff Simple Weapon Two Handed, 1d8 + ST R Crippling strike Buy: 72 | Base: 96 | Sell: 120 Sickle Simple Weapon One Handed, 1d4 + STR +2 Herbalism Buy: 43 | Base: 58 | Sell: 72 Pickaxe Simple Weapon One Han ded, 1d4 + STR +2 Mining Buy: 43 | Base: 58 | Sell: 72 Whip Simple Weapon One Hand ed, Reach, 1d4 + STR/DEX Trip Buy: 78 | Base: 104 | Sell: 130 Quarterstaff Simple Weapon Two Handed, 1d8 + STR/DEX Crippling Strike Buy: 72 | Base: 96 | Sell: 120 Martial Weapons Halberd Mar tial Weapon Two Handed, Reach, 1d10 + ST R Polearm Master Buy: 140 | Base: 187 | Sell: 234 Warhammer Mar tial Weapon Two Handed, 1d10 + STR +4 Breach Concussive Smash Buy: 109 | Base: 145 | Sell: 181 Greataxe Mar tial Weapon Two Handed, 1d12 + STR Cleaving Strike Buy: 140 | Base: 187 | Sell: 234 Katana Martial Weapon Two Handed, 1d10 + STR/DEX Buy: 184 | Base: 246 | Sell: 307 Greatsword Martial Weapon Two Handed, 2d6 + STR Buy: 184 | Base: 246 | Sell: 307 Ranged Weapons Hand Crossbow Simple Ranged Weapon 1d6 + DEX When offhanded deals d4 4 tile range Buy: 72 | Base: 96 | Sell: 120 Crossbow Simple Ranged Weapon 1d8 + DEX 6 tile range Buy: 110 | Base: 146 | Sell: 182 Heavy Crossbow Martial Ranged Weapon 1d10+ DEX 10 tile range Buy: 151 | Base: 202 | Sell: 252 Shortbow Simple Ranged Weapon 1d6 + DEX 7 tile range Buy: 72 | Base: 96 | Sell: 120 Longbow Martial Ranged Weapon 1d8 + DEX 14 tile range Buy: 151 | Base: 202 | Sell: 252 Ammunition & Throwables Arrows (40x) Ammunition Longbow & Shortbow Ammo Buy: 80 | Base: 106 | Sell: 132 Bolts (40x) Ammunition Crossbow Ammo Buy: 80 | Base: 106 | Sell: 132 Throwing Knives (10x) Ammunition 2d4 + D E X/STR and have a 4 tile range. Buy: 79 | Base: 106 | Sell: 132 Net (4x) Ammunitio n Grants the ability "Throw Net" to restrain th e target on a failed STR sav e in a 10 tile range. Buy: 58 | Base: 77 | Sell: 96 Bola (4x) Ammunitio n Grants the ability "Throw Bola" to restrain th e target on a failed DEX sav e in a 10 tile range. Buy: 58 | Base: 77 | Sell: 96 Caltrops (8x) Ammunition Grants the ability "Throw Caltrops" to slow th e target on a failed DEX sav e in a 10 tile range. Buy: 52 | Base: 70 | Sell: 87 Potions & Oils Potion of Healing Potion Heals 4d4+4 HP. Buy: 124 | Base: 166 | Sell: 207 Potion of Greater Healing Potion Heals 6 d4+6 HP. Buy: 325 | Base: 434 | Sell: 542 Potion of Superior Healing Potion Heals 8 d4+8 HP. Buy: 578 | Base: 771 | Sell: 964 Potion of Supreme Healing Potion Heals 10 d4+20 HP. Not Sold Potion of Growth Potion Grants Enlarged status for combat. Buy: 156 | Base: 208 | Sell: 260 Potion of Heroism Potion Gain 10 HP & grants b lessed status for combat. Buy: 202 | Base: 270 | Sell: 337 Oil of Sharpness Weapon Oil Grants +2 Melee and Ranged Hit Bonus. Buy: 195 | Base: 260 | Sell: 325 Potion of Speed Potion Grants Hasted effect for combat. Buy: 176 | Base: 235 | Sell: 294 Potion of Climbing Potion Grants Equal Climb speed for combat. Buy: 82 | Base: 110 | Sell: 137 Potion of Flying Potion Grants Flying movement f or combat. Buy: 144 | Base: 192 | Sell: 240 Potion of Vitality Potion Cures Exhaustion, Disease, Poison, and Bloodless effects. Buy: 210 | Base: 280 | Sell: 350 Potion of Regeneration Potion Restores lost limbs and removes Maimed status akin to Regeneration spell. Not Sold Tools Apothecary's Tools Off hand +2 Crafting Bonus Not Sold Blacksmith's Tools Off hand +2 Crafting Bonus Not Sold Craftsman's Tools Off hand +2 Crafting Bonus Not Sold Surgeon's Tools Off hand Requires 4 points in Medicine and Medical proficiency to remove wounded and severe wounds Not Sold Thieves' Tools Off hand +1 Sleight of Hand and allows for lockpicking Not Sold Apparel Bag Accessory +1 Potion use Not Sold Belt Waist +1 Athletics Not Sold Boots Feet +1 Acrobatics Not Sold Cloak Back +1 Stealth Not Sold Holy Symbol Focus +1 Religion Not Sold Robe Body +1 Arcana Not Sold Gloves Hands +1 Sleight of Hand Not Sold Necklace Neck +1 Performance Not Sold Tome Focus +1 History Not Sold Hat Head +1 Persuasion Not Sold Ring Ring +1 Deception Not Sold
- Drow | Halcyon D&D
Drow Basic Traits Racial Traits Eilistraean Drow Drow Drow are infused with the magic of Lolth—the Queen of Spiders—and the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. They are at home in shadows and, thanks to their innate magic, learn to conjure forth both light and darkness. They tend to have stark white hair and onyx skin of many hues. Their eyes can be red or white. The society of the drow is a matriarchal one in nature, in reverence to Lolth. From the very beginning of their lives, they are plunged headfirst into a system of politics, deception, manipulation, cruelty, and ruthlessness. They are taught that the surface elves scorned them, that Lolth saved them, and that it is their duty and their pleasure to enact their due revenge upon their elven kin as frequently as possible. To play, press and hold the enter key. To stop, release the enter key. Basic Traits Height Min: 140 cm (4'7") Max: 170 cm (5'7") Languages Common Elvish Undercommon Life Spa n Adulthood: 100 years Longevity: 700 years Movement 3 tiles per turn Racial Traits Darkvision You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world. Drow Magic The influences of Lolth are potent in your blood. You know the Dancing Lights cantrip, and can cast the Faerie Fire spell once per day. Fey Ancestry You are immune to magical sleep effects. Lolth's Web Having lived your life in the cruel society of drow, you are trained to be keenly aware of your surroundings and to deceive others. You are proficient in Deception and Perception. Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that non-elves do from 8 hours of sleep (a long rest). Drow, through their connection to Lolth, have lost the ability to peer back into the memories of their past lives, though they can still experience the memories of their current life. Applications: Closed Limited Slots The worshipers of Eilistraee mostly consisted of those drow who hoped to escape the danger and darkness of the Underdark and Lolth's evil, taking back their place in the surface world. However, in line with her ideals, Eilistraee would welcome beings of all races (though, among her non-drow followers, elves, humans, and especially half-elves were the most numerous). They shared the desire of seeing all races living in harmony, without pointless discrimination or wars, and worked towards that goal (and those among them who were drow also fought to build their own place on the Realms above). After her return to the world, Eilistraee bestows the power to her most devout of followers to bless those who wish to leave behind the hatred and darkness of their past. Removing much of Lolth's corrupting influence and forever leaving their eyes a shade of purple. Eilistraean Drow This is a roleplay acquired race augmentation. Elistraean Drow who are Clerics of Eilistraee my submit a DM ticket and request the conversion of any Drow character to be an Eilistraean Drow. You will be expected to submit a screenshot of roleplay leading to the conversion and it must be approved. Occasionally applications will open for this race. To play, press and hold the enter key. To stop, release the enter key.
- Whitelist Guide | Halcyon D&D
Whitelist Guide Looking to open your very first whitelist ticket or perhaps reroll your current character into a new one and need some guidance on what things to keep in mind? Then you've come to the right place! Whitelisting After reading and understanding our Character Rules , navigate to the Whitelist Ticket channel in our Discord. If you are whitelisting for the very first time, or for the first time in a new season, select the Whitelist button. If you are doing so, but your race is a Hated Race , select the Hated Race Whitelist button. Upon ticket creation, you will be prompted to provide details regarding your character. The following are required: Full Character Name Race Class/Subclass Profession You should also provide some additional details if they pertain to your character: Alias(es) ― Another name or epithet your character goes by. Everyone is allowed one. Oni can have one extra for their human form and changelings will have multiple. Affliction ― These require the transcript of an approved Character Application Ticket. Please check our Server Info page to see whether or not we are accepting applications for these afflictions. Certain races / classes cannot be paired with afflictions and you will be informed of such in your whitelist ticket, if need be. Deity/Patron ― Required for Clerics and Warlocks. For Clerics, your domain must align with your deity's. For Warlocks, your patron must fall within the category of your subclass. Hated Race Clause & Agreement ― Required for Hated Races in a Hated Race Whitelist ticket. Please copy "Do you plan on adhering to the historical tendencies of this race?" without the quotation marks and agree to said clause within your whitelist details. Rerolling If it has been 2 weeks since your whitelist or last reroll and you are rerolling your current character into a new one, please select the Reroll button. If you are doing so, but your race is a Hated Race , select the Hated Race Reroll button. All of the aforementioned instructions regarding whitelisting still apply to your reroll, but with the additional stipulation of us requesting that you provide the whitelist details of your current character alongside those of your new character. In game, demolish your build if you are the only one in your clan and decay all Halcyon and racial kit related items in your inventory and provide a screenshot of the event log of their degradation as proof (you can do this by pressing ESC, going to Server, and then going to Event Log) within your reroll ticket. Next, a staff member will hard delete your character, which will take you back to the Conan Exiles character creation menu. After you're back in spawn, create your new character in both RPR (Shift+R) and ToT (Shift+B). A staff member will review the changes to make sure they align with the new whitelist details you provided.
- Halfling | Halcyon D&D
Halfling Basic Traits Racial Traits Halfling The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver. Halflings appear relatively harmless, and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Their skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors. To play, press and hold the enter key. To stop, release the enter key. Basic Traits Height Being smaller than 140 results in Conan wonkin ess, so please keep in mind that proportions must remain believable. Min: 100 cm (3'3") Max: 120 cm (3'11") Languages Common Halfling Life Spa n Adulthoo d: 20 years Longevity: 150 years Movement 3 tiles per turn Racial Traits B rave Halflings are immune to being frightened. Halfling Resilience Halflings are nimble and stout. You have a +2 to your Dexterity and Constitution saving throws. Naturally Stealthy Halflings can easily hide from notice, even using other people as cover. You are proficient in Sleight of Hand and Stealth.
- Triton | Halcyon D&D
Triton Basic Traits Racial Traits Triton Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, the noble tritons have gradually become increasingly active in the world above. Tritons were a humaniform race, notable in their many underwater adaptations that render them visually distinct from other humanoid races. Their skin was most commonly a deep-blue, but had also been known to appear as pearl, light green, or in rare cases, other mutant colors. Their hands and feet were webbed, and they had minor dorsal fins that run from their mid-calf and end at their ankles. They were notably shorter than humans, averaging around five feet tall. To play, press and hold the enter key. To stop, release the enter key. Basic Traits Height Min: 140 cm (4'7") Max: 190 cm (6'3") Langua ges Common Primordial Life S pa n A dult hood: 18 years Longevity: 200 years Mo vement 3 ti le s per turn Racial Traits Amphibious You can breathe air and water. Darkvision You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world. Control Air and Water A child of the sea, you can call on the magic of elemental air and water. You can cast Gust of Wind with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Guardian of the Depths Adapted to even the most extreme ocean depths, you have resistance to cold damage.
- Half-Orc | Halcyon D&D
Half-Orc Basic Traits Racial Traits Half-Orc The product of a grisly, war-torn history between humans and orcs, or of an uncommon, taboo pairing, half-orcs do not often enter the world into accommodating circumstances. They exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among these folk. Half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple pleasures—feasting, drinking, wrestling, drumming, and wild dancing—fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion. To play, press and hold the enter key. To stop, release the enter key. Basic Traits Height Min: 150 c m (4'11") Max: 200 cm (6'7") Langua ges Common Orc Life S pa n A dult hood: 18 years Longevity: 75 years Mo vement 3 ti le s per turn Racial Traits Darkvision You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world. Menacing There are moments where the orcish blood seeps forth in a terrifying fashion. You are proficient in Intimidation. Relentless Endurance When you are reduced to 0 hit points, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.