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Shifter
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.
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Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral, resembling a particular kind of lycanthrope.
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Height
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​Min: 150 cm (4'11")
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​Max: 180 cm (5'11")
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Languages
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Common
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Life Span
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​Adulthood: 18 years
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​Longevity: 70 years​
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Movement
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3 tiles per turn​
Race Expectations
Shifters must have a base form that will always be visible. If this means you choose to have paws, animalistic ears, or a tail you must always have them on.
From there you may have an in combat shifted form that is closer to the lycanthropic heritage chosen for the character.
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Darkvision​
You have superior vision in dark and dim conditions, negating the Perception and to-hit penalties present at nighttime and in the dark areas of the world.
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Beast Shift
Up to 3 times per long rest, as a bonus action, you can assume a more bestial appearance for the remainder of combat or until you revert. Swiftstride remains for 3 turns of combat. This form is flavored to your lycanthrope ancestor. You gain the following benefits while shifting:
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Grants 8 Temporary Hit Points.
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Grants access to a single use per turn bite attack (1d6 + Attack Bonus).
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Either +1 AC (Beasthide) or +1 Movement Speed (Swiftstride) based upon selection on creation.
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Bestial Instincts
Shifters can easily channel the beast within. You are proficient in Survival.
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Lycanthrope Ancestor​
Shifters resemble a particular kind of lycanthrope ancestor. They cannot be Dhampir. Choose a were-animal ancestor to represent the features of your shift from the following:
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Werebadger, Werebear, Werecat, Werecougar, Werecrocodile, Weredog, Werefox, Werehyena, Werejackal, Werejaguar, Wereleopard, Werelion, Wereowl, Werepanther, Wererat, Wereserpent, Wereshark, Weretiger, Werewolf, Werewolverine, Wereworg, Werehare.