Progression Guide
Adventurers of Halcyon will begin their journey through three level brackets. These are represented in-game as Level 8, 10, and 12. These are, however, not 1:1 representations from Dungeons and Dragons 5th Edition to here. A 12th level player in the aforementioned game system is reaching the level of a demi-god and is a world influencing force. This largely invalidates many threats and places them in the realm of trivial tasks.
​
These levels were chosen as a base for selecting abilities from the source material. We see our players filling the role of veteran adventurers once they reach our 12th level bracket and more along the lines of 8th level in source material.
​
1,500 Character Experience is needed to reach 10th Level.
4,000 Character Experience is needed to reach 12th Level.
​
Experience Acquisition
-
Every 3 days a character may seek out training at Silvergarde or New Ascalhorn. You will receive 500 experience per visit.
-
Players may exchange 3 Marks of Service to receive 500 experience.
​
Character Advancement
Upon reaching the required amount of experience characters need to visit the Fountain of Advancement found in either Silvergarde or New Ascalhorn. You will be granted an RPR ability that, once used, will print a message into your chat to screenshot. Open up a Character Advancement Ticket via our Discord and a staff member will update your character sheet.
​
Class Change
In order to go about changing your class, you must receive 4 training credits that match the class you are changing into. These may only be obtained once every 3 days from a mentor. Mentors must be level 12 to qualify. Each class is given an identifier. They are either: Martial, Caster, or Hybrid.
​
Martial Classes are those that are able to make two attack actions, and Rogue.
Caster Classes are those that get access to the Feature: Spellcasting perk on their character sheet. (If you have Spell slots.)
Hybrid Classes are given by classes/subclasses and are those that get two attack actions, and that get access to Feature: Spellcasting on their character sheet. (Paladin, Ranger, Eldritch Knight, Valor Bard, Bladesinger, Arcane Trickster, etc...)
​
Once a mentor has been found, you must complete at least 1 hour of roleplay with them going over material that would be applicable to your new class. When you give out training sessions, you will give out Martial, or Caster credit depending on your class type. Additionally, Hybrids may choose to give out either or when they give out training sessions. The session must focus on that classes' area of expertise. For example, if you get a Martial typed session from an Eldritch Knight it needs to be about the martial aspects, and not the magical ones.
​
When changing to a Hybrid class (such as Paladin or Ranger), you will need to complete at least 1 Martial and 1 Caster lesson.
​
If you receive at least one training session from the class you are changing into, you will receive a one time bonus of 2 training credits for that session.
​
A player is responsible for taking screenshots of the entire roleplay (minimum of 1 hour) from start to finish. Timestamps must be included in the screenshots or they will be voided. Please use the /timestamp before and after the session. Please submit all three sessions in one ticket, at the same time, via a Character Change ticket under our Progression Ticket Requests. These sessions will be reviewed by staff and will be approved on grounds of effort, growth, and engagement displayed.
​
When your class is changed you will become level 8 and the subclass of your choosing. However, if you receive all of your credits from someone of the same class and subclass that you are desiring to train to, you will start at 10th level.
​
You cannot class change into the following classes: Blood Hunter. Oathbreaker (Paladin).
​
You may only change your character's class once per season.
​
Subclass Change
In order to change your subclass to another provided by your current class, you must undergo 2 sessions (each separated by at least 3 days) with a mentor that belongs to the subclass you are trying to change to. Mentors must be 12th level to quality. A player is responsible for taking screenshots of the entire roleplay (minimum of 1 hour) from start to finish. Timestamps must be included in the screenshots or they will be voided. Please use the /timestamp command before and after each session. Please submit both sessions in one ticket, at the same time, via a Character Change ticket under our Progression Ticket Requests. These sessions will be reviewed by staff and will be approved on grounds of effort, growth, and engagement displayed.
When your subclass is changed you will be lowered to level 10.
You may only change your character's subclass once per season.
You cannot subclass change into the following subclasses: Oathbreaker (Paladin).
​
Profession Change
In order to go about changing your profession, you must receive 3 training credits that match the class you are changing into. These may only be obtained once every 3 days from a mentor. Mentors must be level 3 in the profession you are changing into.
​
A player is responsible for taking screenshots of the entire roleplay (minimum of 1 hour) from start to finish. Timestamps must be included in the screenshots or they will be voided. Please use the /timestamp before and after the session. Please submit all three sessions in one ticket, at the same time, via a Character Change ticket under our Progression Ticket Requests. These sessions will be reviewed by staff and will be approved on grounds of effort, growth, and engagement displayed.
​
You may only change your character's profession once per season.