Armor
AC 11 + DEX
Buy: 145 | Base: 194 | Sell: 242​
Armor
AC 12 + DEX
Buy: 202 | Base: 270 | Sell: 338​
Armor
AC 13 + DEX (2 Max)
Buy: 124 | Base: 166 | Sell: 207​
Armor
AC 14 + DEX (2 Max)
Buy: 342 | Base: 456 | Sell: 570​
Armor
AC 15 + DEX (2 Max)
Buy: 729 | Base: 972 | Sell: 1215​
Armor
AC 16
Requires 1 point of Strength
Buy: 168 | Base: 224 | Sell: 280​
Armor
AC 17
Requires 2 points of Strength.
Buy: 436 | Base: 582 | Sell: 727​
Armor
AC 18
Requires 2 points of Strength.
Buy: 967 | Base: 1290 | Sell: 1612​
Armor
Off Hand, +2 AC
Buy: 118 | Base: 157 | Sell: 196​
Simple Weapon
One Handed, 1d8 + STR
Buy: 94 | Base: 125 | Sell: 156
Simple Weapon
One Handed, Reach, 1d6 + STR
Polearm Master
Buy: 72 | Base: 96 | Sell: 120​
Simple Weapon
One Handed, 1d8 + STR
​
Cleaving Strike & +2 Logging
Buy: 78 | Base: 104 | Sell: 130​
Simple Weapon
One Handed, 1d4 + STR/DEX
​
Painful Laceration & +2 Skinning
Buy: 40 | Base: 53 | Sell: 66​
Simple Weapon
One Handed, 1d6 + STR/DEX
​
Hindering Strike
Buy: 72 | Base: 96 | Sell: 120​
Simple Weapon
One Handed, 1d8 + STR/DEX
Buy: 94 | Base: 125 | Sell: 156
Simple Weapon
One Handed, 1d4 + STR
​
Crippling Strike
Buy: 40 | Base: 53 | Sell: 66​
Simple Weapon
One Handed, 1d6 + STR
​
Concussive Smash
Buy: 72 | Base: 96 | Sell: 120​
Simple Weapon
Two Handed, 1d8 + STR
Crippling strike
Buy: 72 | Base: 96 | Sell: 120​
Simple Weapon
One Handed, 1d4 + STR
+2 Herbalism
Buy: 43 | Base: 58 | Sell: 72
Simple Weapon
One Handed, 1d4 + STR
+2 Mining
Buy: 43 | Base: 58 | Sell: 72
Simple Weapon
One Handed, Reach, 1d4 + STR/DEX
​
Trip
Buy: 78 | Base: 104 | Sell: 130​
Simple Weapon
Two Handed, 1d8 + STR/DEX
​
Crippling Strike
Buy: 72 | Base: 96 | Sell: 120​
Martial Weapon
​
Two Handed, Reach, 1d10 + STR
​
Polearm Master
Buy: 140 | Base: 187 | Sell: 234​
Martial Weapon
Two Handed, 1d10 + STR
+4 Breach​
Concussive Smash
Buy: 109 | Base: 145 | Sell: 181
Martial Weapon
Two Handed, 1d12 + STR
​
Cleaving Strike
Buy: 140 | Base: 187 | Sell: 234​
Martial Weapon
Two Handed, 1d10 + STR/DEX
Buy: 184 | Base: 246 | Sell: 307
Martial Weapon
​
Two Handed, 2d6 + STR
Buy: 184 | Base: 246 | Sell: 307
Simple Ranged Weapon
1d6 + DEX
When offhanded deals d4
4 tile range
Buy: 72 | Base: 96 | Sell: 120​
Simple Ranged Weapon
​
1d8 + DEX
​
6 tile range
Buy: 110 | Base: 146 | Sell: 182
Martial Ranged Weapon
​
1d10+ DEX
​
10 tile range
Buy: 151 | Base: 202 | Sell: 252
Simple Ranged Weapon
​
1d6 + DEX
​
7 tile range
Buy: 72 | Base: 96 | Sell: 120​
Martial Ranged Weapon
​
1d8 + DEX
​
14 tile range
Buy: 151 | Base: 202 | Sell: 252
Ammunition
Longbow & Shortbow Ammo
Buy: 80 | Base: 106 | Sell: 132​
Ammunition
Crossbow Ammo
Buy: 80 | Base: 106 | Sell: 132
Ammunition
​
2d4 + DEX/STR and have a 4 tile range.
Buy: 79 | Base: 106 | Sell: 132​
Ammunition
Grants the ability "Throw Net" to restrain the target on a failed STR save in a 10 tile range.
Buy: 58 | Base: 77 | Sell: 96​
Ammunition
Grants the ability "Throw Bola" to restrain the target on a failed DEX save in a 10 tile range.
Buy: 58 | Base: 77 | Sell: 96​
Ammunition
​
Grants the ability "Throw Caltrops" to slow the target on a failed DEX save in a 10 tile range.
Buy: 52 | Base: 70 | Sell: 87​
Potion
Heals 4d4+4 HP.
Buy: 124 | Base: 166 | Sell: 207​
Potion
Heals 6d4+6 HP.
Buy: 325 | Base: 434 | Sell: 542​
Potion
Heals 8d4+8 HP.
Buy: 578 | Base: 771 | Sell: 964​
Potion
Heals 10d4+20 HP.
Not Sold
Potion
Grants Enlarged status for combat.
Buy: 156 | Base: 208 | Sell: 260​
Potion
Gain 10 HP & grants blessed status for combat.
Buy: 202 | Base: 270 | Sell: 337​
Weapon Oil
Grants +2 Melee and Ranged Hit Bonus.
Buy: 195 | Base: 260 | Sell: 325​
Potion
Grants Hasted effect for combat.
Buy: 176 | Base: 235 | Sell: 294​
Potion
Grants Equal Climb speed for combat.
Buy: 82 | Base: 110 | Sell: 137​
Potion
Grants Flying movement for combat.
Buy: 144 | Base: 192 | Sell: 240​
Potion
Cures Exhaustion, Disease, Poison, and Bloodless effects.
Buy: 210 | Base: 280 | Sell: 350​
Potion
Restores lost limbs and removes Maimed status akin to Regeneration spell.
Not Sold
Off hand
+2 Crafting Bonus
Not Sold
Off hand
+2 Crafting Bonus
Not Sold
Off hand
+2 Crafting Bonus
Not Sold
Off hand
​
Requires 4 points in Medicine and Medical proficiency to remove wounded and severe wounds
Not Sold
Off hand
+1 Sleight of Hand and allows for lockpicking
Not Sold
Accessory
+1 Potion use
Not Sold
Waist
​
+1 Athletics
Not Sold
Feet
+1 Acrobatics
Not Sold
Back
+1 Stealth
Not Sold
Focus
+1 Religion
Not Sold
Body
+1 Arcana
Not Sold
Hands
+1 Sleight of Hand
Not Sold
Neck
+1 Performance
Not Sold
Focus
+1 History
Not Sold
Head
+1 Persuasion
Not Sold
Ring
+1 Deception
Not Sold