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Conquest System
Unity, power, freedom - desired by all, attained by few. With Halcyon's conquest system, you embark on a journey with your fellow allies. Through diplomacy, clashing of swords, and adventuring, you find yourselves climbing the ladder to greatness. Will you heed the call?
organizations
Organizations are created to serve their own interests within the region. Following the wake of the war with New Ascalhorn, and the destruction of the Far Forest things have begun to settle. Settlements rise and progress resumes. Player organizations come in two types: Control and Support. Each with different agendas and perks. Only a limited number of each organization can exist at any given time.
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To create an Organization you must meet the following requirements:
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Have at least 5 active members.
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A clear Leader and Co-Leader.
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Application completed with sufficient goals, agreeing to server expectations, list of active members, and any relevant information necessary.
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A clear independence from any other Organization. Their own goals, and ambitions. Puppet organizations/sister organizations will not be allowed.
Strategic Points
Across the region are several strategic points that are maintained for their resources. The Mine, Hunting Lodge, Farmstead, Logging Camp, and Arcane Tower all serve to provide the holder with Iron Ore, Animal Hides, Basic Herbs, Basic Logs, or Arcane residue respectively. Strategic Points may only be held by Control Organizations.
Each Strategic Point may hold a maximum of 10 Supplies at a time which can be contributed by anyone. Once per day, a member of the controlling Organization can start production between the hours of 18:00 UTC (1pm EST) and 04:00 UTC (9pm EST). This is indicated by the point turning blue.
Once production has started, the point will turn yellow. At this stage the controlling organization and their allies (they do not need to be in the organization) must defend the point for up to one hour. If another group arrives they may contest the point and declare PvP to a maximum of a 5v5. The rules of Even and Reasonable Odds do not apply here. Once the PvP is concluded, or the timer completes without contest, the point may be interacted with to claim the resources and Marks of Conquest.
Each Supply will rewards 40 basic resources, and 5 Marks of Conquests as a reward.
(4 Arcane Residue and 5 Marks of Conquest for the Arcane Tower)
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Supplies
To fuel your efforts, supplies will be needed to start production on Strategic Points. Purchase upgrades for Settlements, or declare sieges on controlled points. Supplies can only be created by Support Organizations.
Supplies are created by taking crafted goods and packaging them into crates to be distributed for another Organization's efforts. Each Support Organization will have a supply cache where they can contribute goods. Each holding their own point value based on crafting cost. Once a supply cache has at least ten points it can be used to create a Basic Supply. Each Support Organization can create up to 10 supplies each week.
The point value for goods is as follows:
Blacksmithing Goods
Dagger (1)
Pickaxe (1)
Sickle (1)
Spear (2)
Battleaxe (2)
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Craftsman Goods
Wooden Club (1)
Staff (2)
Whip (2)
Belt (1)
Boots (1)
Gloves (1)
Hat (1)
Robes (3)
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apothecary Goods
Potion of Climbing (2)
Potion of Growth (4)
Potion of Vitality (5)
Potion of Speed (6)
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Each Support Organization may trade and disturb their supplies as they see fit.
Control Events
​Conquest will follow a two week cycle of attack/defense. During week 1, all Control Organizations will need to provide a roster of up to five participants that are actively garrisoned at each point. If the point is sieged during that cycle only those who are rostered at a point may take part in its defense. Participants may only be garrisoned at a single point each cycle.At the same time, Control Organizations seeking to claim a strategic point will need to declare their bid to do so during week 1. They must dedicate a number of supplies to commit to the attack. In the case of multiple Control Organizations seeking to attack the same point, the Organization that declared the highest number of supplies is given the chance to attack. If there is a tie on the declaration each organization shall be given one follow up opportunity to bid their supplies again.Once rostering and attacks are settled, both organizations will be given until the end of week 2 to organize their event. Organization Leadership will be brought into a battleground channel to a facilitate this. In the event of being unable to come to a mutually acceptable time attackers will be given priority. If a defense is not settled by the start of the next weekly cycle. Defenders forfeit their point.
Caravan Events
​Across the region several caravans have been arriving to supply the conquest benefactors who have established themselves in the Oasis. Both by land, and water materials arrive and require unloading to reach their destination. These benefactors have reached out to the various groups and organizations within the area for assistance getting these supplies to them.
Every day, between the hours of 18:00 UTC (1pm EST) and 04:00 UTC (9pm EST) the caravans will randomly activate. This is indicated by the point turning blue. Anyone may arrive and begin to unload the supplies for their own means. Once started, the point will turn yellow. At this stage the group and their allies (they do not need to be in an organization) must defend the point for up to one hour. If another group arrives they may contest the point and declare PvP to a maximum of the labelled maximum on the point itself. The rules of Even and Reasonable Odds do not apply here unless the point is a Flex point.
All Caravans will either be 3v3 battles, or Flex. Flex means you may bring up to 5 players, but will be expected to respect Even Odds and adjust to 4, or 3 depending on the arriving attackers or set defenders.
Rewards
Once the PvP is concluded, or the timer completes without contest, the point may be interacted with to claim 1-2 Advanced Supplies and 6 Spoils of Conquest.
Advanced Supplies may be returned to the Conquest Camp at the Oasis for 2 Spoils of Conquest each, or kept and broken down into 2 Basic Supplies for one's own selfish needs.
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Scouting Events
In an effort to guard against the return of old threats. The conquest benefactors within the Oasis have enlisted the aid of individuals and small teams to scout out key locations around the area and report back their findings. While others find these as great opportunities to square off against their own foes within the region.
Every day, between the hours of 18:00 UTC (1pm EST) and 04:00 UTC (9pm EST) the scouting locations will randomly activate. This is indicated by the point turning blue. Anyone may arrive and begin to scout the area. Once started, the point will turn yellow. At this stage the group and their allies (they do not need to be in an organization) must defend the point for up to one hour. If another group arrives they may contest the point and declare PvP to a maximum of the labelled maximum on the point itself. The rules of Even and Reasonable Odds do not apply here.
Rewards
Once the PvP is concluded, or the timer completes without contest, the point may be interacted with to claim 4 Spoils of Conquest.